§4  Lines and planes in space

 

         The direction of the straight line

 

name and description       

graphics 

[ direction angle ]

       The angle a , b , g of the straight line OM passing through the origin O and the three coordinate axes is called the direction angle of the line ( the direction of OM is the direction away from the origin O ) :

       a = MOx , b = MOy , g = MOz

[ direction cosine ]

       The cosine of the direction angle of a line is called the direction cosine:

       , ,

In the formula , l 2 + m 2 + n 2 = 1     

 

 

[ Number of directions ]

       The coordinates ( p , q , r ) of any point W on the straight line OM passing through the origin and parallel to the straight line L are called the number of directions of the straight line L, and

       is the direction cosine of the straight line OM

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

      name and description       

            graphics 

[ Direction cosine of a line passing through two points ]

, ,

in the formula      

At this time, the positive direction of the straight line is the direction from M 1 ( x 1 , y 1 , z 1 ) to M 2 ( x 2 , y 2 , z 2 ) .

 

 

 

         The equation of the plane

 

Equations and Graphics       

Description 

[ intercept ]

 

      

  

   a, b, c are called the intercepts of the plane on the three coordinate axes, respectively

 

[ dot French ]

( A , B , C are not equal to zero at the same time )

              

      

 

 

    The plane passes through the point M ( x 0 , y 0 , z 0 ) and the number of directions of the normal N is A , B , C

 

 

 

 

[ Three-point type ]   

 

 

      

 

 

 

 

   The plane passes through three points :

         M 1 ( x 1 , y 1 , z 1 )

         M 2 ( x 2 , y 2 , z 2 )

         M 3 ( x 3 , y 3 , z 3 )

 

 or

   =0

 

 

 

 

               equation 

with graphics   

                Description 

 

 

[ General formula ]

  Ax + By + Cz + D = 0

  ( A , B , C are the direction numbers of the normal of the plane, and are not equal to zero at the same time )                   

When D = 0 , the plane passes through the origin

       When A = 0 ( or B = 0 , or C = 0) , the plane is parallel to the x - axis ( or y - axis, or z - axis )

       When A = B =0 ( or A = C =0 , or B = C =0) , the plane is parallel to the Oxy plane ( or Ozx , or Oyz )

[ normal type ]

 

  ( a , b , g are the direction angles of the normal line of the plane, p 3 0 is the length of the normal line, that is, the distance from the origin to the plane )

                   

 

       The general formula of the plane can be transformed into the normal formula , which is called the normalization factor of the plane. When D < 0 , the positive sign is taken; when D > 0 , the negative sign is taken.      

 

[ vector ]

( r - r 0 ) × a = 0

 

      

 

  The plane passes through the end point of the vector radius r 0 and is perpendicular to the known vector a , r is the vector radius of any point on the plane

 

 

         The equation of a straight line

 

Equations and Graphics       

Description 

[ General formula ( or face-to-face )]

L    

               

          Taking the straight line L as the intersection of two planes, its number of directions is

[ Symmetrical ( or parametric )]

or        

 

 

 

    The straight line L passes through the point M ( x 0 , y 0 , z 0 ) and has the number of directions p , q , r

 

 

 

 

 

 

 

 

 

           Equations and Graphics       

            Description 

[ two-point type ]

                    

 

 

    The straight line L passes through two points M 1 ( x 1 , y 1 , z 1 ) and M 2 ( x 2 , y 2 , z 2 )

 

[ projective ]

L    

     

  

 

   The straight line L is the intersection of the two planes y = ax + g and z = bx + h ; it passes through the point (0, g , h ) and has direction numbers 1, a , b

 

[ vector ]

  r = r 0 + t a

  (- < t < )

 

 

 

 

    The straight line L passes through the end point of the vector radius r 0 and is parallel to the known vector a , where r is the vector radius of any point on L

 

 

4.          Interrelationship between points, lines and planes in space

 

Equations and Graphics       

Formula and Explanation       

[ Included angle between two planes ]

 P 1 A 1 x + B 1 y + C 1 z + D 1 = 0

 P 2 A 2 x + B 2 y + C 2 z + D 2 = 0

 

 

 

 

 

   

 

 

 

 

 

   

    where is the dihedral angle of the two planes P 1 and P 2

 

 

 

 

 

 

 

 

 

   Equations and Graphics       

             Formula and Explanation       

 

[ Condition of plane bundle × collinearity of three planes ]

P l    ( A 1 x + B 1 y + C 1 z + D 1 ) + l  ( A 2 x + B 2 y + C 2 z + D 2 ) = 0

  ( l is a parameter, - < l < )

      

 

 

[ Condition of plane handle × four planes co-point ]

P l m     ( A 1 x + B 1 y + C 1 z + D 1 ) + 

     l ( A 2 x + B 2 y + C 2 z + D 2 ) +

     m ( A 3 x + B 3 y + C 3 z + D 3 )

      = 0

  ( l , m are two independent parameters,

   - < l , m < )

 

 

For a definite value of l, P l represents an intersection of two planes P 1 and P 2

The plane of the line L , when l takes all values, the whole of the plane represented by P l passing through L is called the plane beam, and L is called the axis of the beam .

       Let P 3 be A 3 x + B 3 y + C 3 z + D 3 = 0 , then the condition for the collinearity of the three planes P 1 , P 2 , P 3 is a matrix

      

The rank of is equal to 2.

      

   

 

 

 For a pair of definite values ​​of l , m , P l m represents a plane passing through the intersection G of the three planes P 1 , P 2 and P 3 , when l , m take all values, P l m represents the plane passing through G The whole of is called the plane handle, and G is called the vertex of the handle .      

       Assuming that P 4 is A 4 x + B 4 y + C 4 z + D 4 = 0 , the condition for the common points of the four planes P 1 , P 2 , P 3 , and P 4 is the determinant

                

[ distance between points and faces ]

  normal

  x cos a + y cos b + z cos g - p = 0

General formula Ax + By + Cz + D = 0 

     

 

      

 

 

 

 

    d method = | x 0 cos a + y 0 cos b + z 0 cos g - p |

      

       where d is the distance from point M ( x 0 , y 0 , z 0 ) to the plane

 

    Equations and Graphics       

             Formula and Explanation       

[ distance of dotted line ]

L    

   

 

 

   

where d is the distance from the point M ( x 0 , y 0 , z 0 ) to the straight line L , i , j , k are the unit vectors on the three coordinate axes, and the outermost symbol “ | | ” represents the modulus of the vector

 

[ Included angle between two straight lines ]

L

L

 

 

 

         

where j is the angle between the two straight lines L 1 and L 2

 

[ The shortest distance between two non-parallel lines ]

       L 1    

       L 2   

  

       The so - called shortest distance refers to the distance between the common vertical line of L 1 , L 2 and the intersection of the two lines . The equation of the plane is    

             

 

 

 

 

 

 

 

 

 

 

     Equations and Graphics       

          Formula and Explanation       

[ The angle between the line and the plane ]

L    

P Ax + By + Cz + D = 0    

  

 

 

where j is the angle between the straight line L and the plane P

 

 

[ Parallel and perpendicular conditions of straight lines and planes ]

 

parallel condition     

vertical condition     

line to line 

face to face 

line and surface 

 

    p 1 p 2 + q 1 q 2 + r 1 r 2 = 0

 

       A 1 A 2 + B 1 B 2 + C 1 C 2 = 0

 

      

 

 

 

Original text